Mountain: a Jack of all trades order with strong combo defenses and sustained protection. Storm: has ways to play cheaper and more powerful combos, and is also better at dealing with buff threats. Dread: overwhelms the target with damage over time effects while suppressing their ability to fight back. Tech: packs a bigger punch than most of the others, but also puts you in greater danger. Nature: gains power when it carefully tends to its buffs and draws strength from the state of others. Astral: what is on the top of your discard pile and what is co Ming up next in your deck is of great importance.
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